Yamauchi: Gran Turismo Sport “100 Times Better” than Previous GT; Talks Audio, Graphics and Much More
During PlayStation’s E3 live coverage, Gran Turismo Sport Producer Kazunori Yamauchi talked at length about many aspects of the game, including gameplay, graphics, audio, and the new driving aid to display the ideal racing line.
Yamauchi-san mentioned that the process for capturing audio was “changed quite a bit” for Gran Turismo Sport. The team went to “great lenghts and pulled no punches” to get the best data possible for audio, using the best facilities in the world. It takes a lot of time and effort because there are very few facilities where you can do that kind of work. It takes an entire day to record one or two cars.
We also heard that there are a lot of fans of Gran Turismo in the automotive industry, which isn’t surprising because a lot of those who work in that industry nowadays belong to my generation, and have grown up with the series.
Yamauchi-san then mentioned that Gran Turismo basically invented photo mode. The technology included in the “Scapes” mode isn’t just a photo mode, and it could actually change the world of real photography, accorodng to Yamauchi-san.
The Scapes mode includes “both light and special information.” It’s different from a normal photo, as that special information allows the user to place the car realistically within the environment, and the cars are lit by the photograph itself.
It’s impossible to get great cars in some locations of the world, but with Scapes, you can achieve that. Yamauchi-san feels that Scapes photography could be the future of real photography.
Thanks to the power of PS4, the materials of the cars aren’t the only thing that has been that has been represented with a great deal of precision. The same thing has been done with everything in the world, including the road surfaces, the grass, the trees, the guard rails, the sky and more. As a result, the screen shows objects as physically correct with photorealistic results.
Yamauchi-san went on to say that the goal for Gran Turismo is to design the next hundred years of motorsport, and the FIA is the best partner for that, as they have taken care of motorsport for the last hundred years.
He also explained that to get the Gran Turismo digital license you’ll need to play some of the game’s offline modes and achieve certain results in the online modes. It’s equivalent to the real racing license that Yamauchi-san holds himself. The goal is removing the boundaries between virtual and real racing, and changing the racing world in the real world.
The Beginner’s school within the game teaches you the basic of driving. Through the feature, those who have never driven a real car, can find out how fun it is to drive. According to Yamauchi-san, the beginner mode for races is really fun to play.
The game will also include a new driving line display for corners called “driving markers,” that is “simple but elegant in its execution” (you can see it in action in the video below). the features replaces the actual line used in other games with green markers to indicate the turn-in point in a corner, the apex and the exit.
The disadvantage of having an actual line is that players end up driving only on that line, and they never actually learn the track. The marker helps you drive, but you learn the track.
Yamauchi-san concluded the Q&A with a bold statement, mentioning that Gran Turismo Sport is the “best Gran Turismo ever,” and it’s a “hundreds times better” than all previous Gran Turismo games.