Yooka-Laylee and the Impossible Lair Employs an Interesting Mechanic to Make the Lair Possible
Playtonic's Yooka-Laylee and the Impossible Lair team took to the Nintendo Treehouse stage to share gameplay and details about their upcoming team.
The Yooka-Laylee and the Impossible Lair team joined the Nintendo Treehouse stream to share gameplay and new details about how the game works. Taking a page from Legend of Zelda: Breath of the Wild, players have access to the final level from the start of the game. However, beating that level will prove impossible for most, so the team at Playtonic is employing a neat mechanic to give everyone a chance to beat the game. Check out the full trailer from the Treehouse below.
In Yooka-Laylee’s latest adventure, you find yourself up against the nefarious Captain B. The dastardly fiend has built up a fortress that he is calling the Impossible Lair and is challenging anyone to come and stop him. The Lair is actually an incredibly difficult and super long level that serves as the final stage of the game. Players can try to beat the level right after the opening credits if they’re feeling up to it. However, you should know that it’s four times the size of a normal level and has no checkpoints. If you get hit, you start over. It’s really going to test your platforming skills.
For the vast majority of players who aren’t semi-pro platformer players, Playtonic has a mechanic that will make the Impossible Lair actually beatable. Every time you reach the end of any of the other levels, you’ll rescue a member of the Royal Beettalion. Each Bee you save will take a single hit for you in the Impossible Lair. There are 48 Bees to save. Each of those will give you another chance to turn that final level into the Possible Lair.
The devs also explained how the 3D overworld works. They quickly got into how both the 2.5D platforming levels and the overworld work together to give you exciting new ways to play. It all looks like an attractive package that takes what the team learned in the first entry and applies it to a new form of platformer.