You May as Well Quit (Insert Fighter Here), BlazBlue: Continuum Shift II is Coming
Hello BlazBlue. It’s been a while. You know, fighting games come and go and most of the time, it’s just a quick thrill. Sure I might have recently played several dozen hours of Marvel vs. Capcom 3, but don’t think I wouldn’t drop it in a second for another chance with you. You’ve gone and gotten yourself all cleaned up, with a new character, balance tweaks, new challenge modes and better netcode. I didn’t mean any of those things I said. I hope we can pick up where we left off.
That is what I am going to say next month when Aksys releases the Version 1.03 update for BlazBlue: Continuum Shift. We talked yesterday about how this update had gotten confirmed for a Japanese release to home consoles. Now it is also confirmed for America, and it will release in the same month as in Japan. This update will effectively change Continuum Shift into Continuum Shift II, the name given to the Japanese arcade version of the game after the balance tweaks and new character were added. Hope that relieves any confusion about the title.
The release of Version 1.03 to home consoles will also address numerous bugs, like the inability to obtain achievements for Valkenhayn R. Hellsing on the 360 version of the game. Additionally, online features have been expanded and they’ve even improved the netcode. Most notably, Platinum the Trinity will be purchasable for 560 MS points or $8 after the update. Her purchase will make her playable, and include her challenges, 24 colors, and her achievements and trophies. There is no firm release date for this glorious and long awaited content, but it will be sometime in May. Then, all other fighting games will amicably continue vying for second place.