EA DICE’s Star Wars: Battlefront Supremacy mode puts players against each other to control a the majority of five points on the mao before the time ends. Each team will start with two of the five in their possession, while the fifth will be neutral, waiting for one of the two teams to capture it.
Lead Level Designer Dennis Brännvall has released a statement detailing how the spawn system works in Supremacy mode, since it’s designed to place the players right in the middle of the action, instead of isolating them and making them return all the way back to the battlefield.
“When you spawn into Supremacy, you don’t have to move far to see a lot of friends – and enemies. You’re thrown into a massive frontline, where your screen is filled with adversaries: infantry, Heroes, Walkers, and starfighters. You can prepare for very heavy and focused Star Wars™ action,” Brännvall says.
Brännvall compared Star Wars: Battlefront’s Supremacy mode to Battlefield’s Conquest mode, but he acknowledged that they tweaked and improved it in several ways to make it much more unique. He also mentioned players who camp in hidden places and just kill others when they pass by stating that this won’t happen in Star Wars: Battlefront and that it will “be a rare sight.”
“Supremacy is a game mode that will excite fans of the Conquest mode from Battlefield. That said, we’ve made several tweaks to improve the formula. You will always spawn close to the action when you enter Supremacy, so you’ll never feel isolated from the fight. By focusing on one key point at a time, players not playing the objective and camping on a hill somewhere will be a rare sight.”
Star Wars: Battlefront launches on November 17 in North America and November 20 in Europe for the PS4, Xbox One and PC.